Where does the engine render a SceneCaptureCube?
Hi, I want to edit the scene capture cube to also capture scene depth into the texture. I need to find where the engine renders the SceneCaptureCubemap so I can make the required changes.
Does anyone know this or could help if there is a different solution to achieve what I need? Perhaps there's a flag to check if the render is coming from a SceneCaptureCube and I could create some post process to do this?
Thanks for the help.
asked Nov 02 '17 at 05:44 PM in C++ Programming
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