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How to interact with different actors in the same blueprint

Hello everyone,

So I want to create a simple puzzle problem with pressure plates, the goal is to unlock a door when you get the right pattern of plates pressed. For the test I have 3 plates (2 ''good'' and 1 ''bad''). I made one blueprint for the good plates and one for the bad ones + one other to check if all the good ones are pressed. The problem is that because the ''good'' plates are in the same BP, when I press one 2 times in a row it work.

Here is how the BP who check if the right amount of plates is pressed work: alt text

So I need a way to check which ''good'' plate is pressed and if it's one that was not pressed before, add 1 to the variable ''Nombre(number in french)''. The variable ''Nombre de plaque(Number of plates)'' is 2 for test purpose, but the puzzle will be 6 plates by 6 plates, I want to do it only with two blueprints that I can duplicate( good and bad) so I don't have to code 36 differents BP.

Thanks :)

Product Version: UE 4.16
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asked Nov 06 '17 at 02:04 PM in Blueprint Scripting

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Arakismo
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