x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

IOS Project Deployment Failing

I have tried to deploy my IOS project multiple times but it keeps giving me an error. I have the certificates and provisions imported in and it says they are valid. When I deploy it, it gives me this at the end.

LogPlayLevel: IPP ERROR: Application exception: System.Security.Cryptography.CryptographicException: Invalid provider type specified. LogPlayLevel: at System.Security.Cryptography.Pkcs.PkcsUtils.CreateSignerEncodeInfo(CmsSigner signer, Boolean silent) LogPlayLevel: at System.Security.Cryptography.Pkcs.SignedCms.Sign(CmsSigner signer, Boolean silent) LogPlayLevel: at System.Security.Cryptography.Pkcs.SignedCms.ComputeSignature(CmsSigner signer, Boolean silent) LogPlayLevel: at MachObjectHandling.CodeDirectorySignatureBlob.SignCodeDirectory(X509Certificate2 SigningCert, DateTime SigningTime, CodeDirectoryBlob CodeDirectory) LogPlayLevel: at iPhonePackager.CodeSignatureBuilder.PerformSigning() LogPlayLevel: at iPhonePackager.CookTime.RepackageIPAFromStub() LogPlayLevel: at iPhonePackager.Program.Main(String[] args) LogPlayLevel: Took 2.0439639s to run IPhonePackager.exe, ExitCode=1 LogPlayLevel: ERROR: Command failed (Result:1): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage "Engine" -config Development -schemename UE4 -schemeconfig "Development" -sign -stagedir "C:\Users\Will\Documents\Unreal Projects\MobileTest\Saved\StagedBuilds\IOS" -project "C:\Users\Will\Documents\Unreal Proje cts\MobileTest\MobileTest.uproject" -iterate -provision "MobileTest.mobileprovision" -certificate "iPhone Developer: Will Baumgartner (Y9D24GPAAZ)". See logfile for details: 'IPhonePackager-2017.11.02-16.12.22.txt' LogPlayLevel: (see C:\Users\Will\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace) LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown) LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 8.008699 LogPlayLevel: BUILD FAILED PackagingResults: Error: Deployment failed! Unknown Error

I will also be happy to post any screenshots or the entire log if you need it. Thank you for your help, -Will

Product Version: UE 4.18
Tags:
more ▼

asked Nov 02 '17 at 08:20 PM in Packaging & Deployment

avatar image

not yote
13 1 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question