Problem saving to Android. Manifest and maxSdkVersion="18"
After I updated my project on UE4.18, there were some problems. As soon as I understood the packaging of Gradle, I found that I do not have save jobs in a packed version. Next, I found that the new version defaults to
Because of this, the engine can not save the game. The official Android website says that the application can modify files in its folder without the need to enable the resolution for SDK versions >=18. I think that the engine saves the files not in the application folder, and can not access.
I was trying to set up permissions with this: https://forums.unrealengine.com/development-discussion/android-development/110935-android-permissions-problems?138161-Android-Permissions-Problems= Nothing came of it. Perhaps there is another way? Perhaps there is a way to change the save folder to Android? I think the easiest way is to change the manifest file and cut it: "android: maxSdkVersion ="18"".
The problem was solved by including "Use ExternalFilesDir for UE4Game files" in the project settings
answered Nov 03 '17 at 01:16 AM
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