Is there a way to throttle level streaming speed, for debugging purposes?

I’m trying to track down and patch a rare bug in my released game. It seems that sometimes, for some players, the initial level streaming never completes, which stops my title screen from ever displaying. If they immediately re-launch, it’s fine. It’s very hard to repro, but I think I saw it myself once or twice before when starting the game in PIE. I was running off an old HDD at the time and now I can’t reproduce it on my current system.

My question: is there any way I can force UE4 to stream slowly, so that I can investigate whether loading time is the cause of this issue?

This project is in 4.16, using BP.

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Found it :slight_smile:
Project Settings > Streaming > Async Loading Time Limit

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