Hi all,
I’m having some issues building Unreal 4.3 from source. I’ve been working through the instructions provided in the Github readme, and I’m now building the editor in Visual Studio 2013.
At first I received an error stating that some windows header files could not be found, adding the include and Lib directories of the Windows SDK to the VC++ directories section in VS resolved this.
Now however, when I rebuild the project I get the following output:
1>------ Rebuild All started: Project: UnrealBuildTool, Configuration: Development Any CPU ------
1> UnrealBuildTool → C:\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
2>------ Rebuild All started: Project: UE4, Configuration: Development_Editor x64 ------
2> Cleaning UE4Editor Binaries…
2> ‘msbuild’ is not recognized as an internal or external command,
2> operable program or batch file.
2>EXEC : Clean error : Failed to build UnrealBuildTool.
2> Press any key to continue . . .
2> Target is up to date.
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command “…..\Build\BatchFiles\Rebuild.bat UE4Editor Win64 Development” exited with code -1.
========== Rebuild All: 1 succeeded, 1 failed, 0 skipped ==========
Any thoughts on how to resolve this?