Issues Building 4.3 from Source

Hi all,

I’m having some issues building Unreal 4.3 from source. I’ve been working through the instructions provided in the Github readme, and I’m now building the editor in Visual Studio 2013.

At first I received an error stating that some windows header files could not be found, adding the include and Lib directories of the Windows SDK to the VC++ directories section in VS resolved this.

Now however, when I rebuild the project I get the following output:

1>------ Rebuild All started: Project: UnrealBuildTool, Configuration: Development Any CPU ------

1> UnrealBuildTool → C:\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe

2>------ Rebuild All started: Project: UE4, Configuration: Development_Editor x64 ------

2> Cleaning UE4Editor Binaries…

2> ‘msbuild’ is not recognized as an internal or external command,

2> operable program or batch file.

2>EXEC : Clean error : Failed to build UnrealBuildTool.

2> Press any key to continue . . .

2> Target is up to date.

2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command “…..\Build\BatchFiles\Rebuild.bat UE4Editor Win64 Development” exited with code -1.
========== Rebuild All: 1 succeeded, 1 failed, 0 skipped ==========

Any thoughts on how to resolve this?

Forgot my rig:

Windows 8.0, 64-bit

Hi HeRc010,

What version of Visual Studio are you using? Could you post the entire output from Visual Studio when the build fails?

I’ve updated the post with the entire output, also I’m using VS 2013

I managed to build the editor. I started with a fresh copy of the source and in addition to the instructions described in Github readme for Windows, under the VC++ directories section in the UE4 solution properties I added the following paths:

$(IncludePath) to Include Directories, and $(LibraryPath) to Library Directories.

Hi HeRc010,

I am glad to hear that you got it working. Please let us know if you need help with anything else.