Bug: Instance Static Mesh - Remove Instance

Hello,

I have discovered a bug with UE4-Version 4.17 and 4.18 that was not found in 4.16

Here is the video I made displaying the bug

[Bug Video][1]

Here is the blueprint code for the above actor. It is a simple instance static mesh with Overlap Only Pawn collision

Hello,

I am currently unable to reproduce the issue. Might I ask that you please give me some repro steps to walk me through exactly what you are doing to run into the bug so that i can better assist you? This would be helpful to me.

Best Regards,