How to get Vertex location after applying world position offset material?

Hi, I’ve made “melting” candle using vertex animation material.

Now I’m trying to attach flame particles to candlewick. My first idea was to snap it to vertex position. But vertex locations I can get from “GetSectionFromStaticMesh” aren’t modified by material world position offset.

Any idea how can I get render vertex location in blueprint or any other method to attach particle to candlewick?

218965-candle.gif

Apply the same Z vertex offset to particle material. This is the only way if you use world position offset.