How to simulate walking steps with camera in FirstPersonCharacter

Hello,

In FirstPersonCharacter I can change the character movement settings, but they only apply on the mesh (the gun and the hands) and the camera doesn’t follow. Can I somehow make these changes on the camera ( to move up and down) and simulate walking steps like real person when in Play mode?

Thanks!

Use camera animations.

Or, in worst case, use simple timeline.

Still nothing. Did the same construction as in your picture and still the camera doesn’t follow the character steps. I added also a time line. Or maybe I’m missing something?

Cawoffset and cawscale used to add additional control. Anyway make sure that cawscale is not 0.

How movement curve looks?

Changing the value of CAWscale and CAWoffset solved the problem. I did a little toying with the movement curves and now it’s perfect. Thanks a billion :slight_smile: