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How to set view from Fp_character to cutscene (sequencer) in the begining and in the end of level?

Well, i seem to stuck with this for a while and don't know what to do here.

A little about situation itself - i created a level in which i need to play begining sequence (cutscene), then switch to my Fp_character to play my game normally and then when i step up in some trigger enter second cutscene (ending cutscene).

The problem is that when i put trigger and step up in it - then it plays sequence, but doesn't change the camera. This thing is bored me out already.

I found kinda solution here: https://answers.unrealengine.com/questions/444991/set-view-target-from-character-camera-to-a-level-s.html but this post is old now and i have tried method described there, but it doesn't changed anything for me.

I'm using 4.17 and i really need to understand what i'm missing.

Actually, i don't get in where they found "Set PlayerCharacter" node and where i must setup this net of nodes. In FirstPerson_bp or in level blueprint? Question is the same - where and how?

Product Version: UE 4.17
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asked Nov 03 '17 at 12:59 PM in Using UE4

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Jandar-man
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Did you make a camera Group in the cutscene? You have to set a Cinema camera and animate this. Then you Need the camera track. If you have all set up right, it should work.

But have a look here: https://docs.unrealengine.com/latest/INT/Engine/Sequencer/HowTo/

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answered Nov 03 '17 at 03:24 PM

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Beregron
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avatar image Jandar-man Nov 05 '17 at 09:57 AM

Yeah! It worked! Thanks!)

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