Network; Client interactions based on server viewport

Hi,

Im currently trying to learn some multiplayer stuff. What im currently stuck with is item pick ups.
It works, but only when the server(player) is looking in the general direction of the item. So in order for the client to pick up an item the server needs to be looking that way. I can`t figure out why this is happening. The items are placed in the world, not spawned.

Any ideas on why this is?

Regards
Tom

Anyone? bump

I think we’ll need to see your code to help you.
It sounds kind of like a net relevance issue but I always thought that had to do with how close you were, not how visible. Maybe both. Are you using OnRepNotify procedures?