Network; Client interactions based on server viewport
Im currently trying to learn some multiplayer stuff. What im currently stuck with is item pick ups. It works, but only when the server(player) is looking in the general direction of the item. So in order for the client to pick up an item the server needs to be looking that way. I can`t figure out why this is happening. The items are placed in the world, not spawned.
Any ideas on why this is?
answered Nov 07 '17 at 08:42 PM
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