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Show Blueprint Widget using C++

Hello All!
I am new to C++ in unreal and am trying to add a widget to the player screen.
I know this has been asked before however all answers mean needing a Blueprint PlayerController parented to the C++ PlayerController to create a reference to the UMG widget. I personally see this as completely destroying the point of using C++ for this purpose. How can I create a reference and show it completely in blueprints?

Product Version: UE 4.17
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asked Nov 03 '17 at 06:14 PM in C++ Programming

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