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Cant Find DestructibleComponent.h on 4.18

I just updated to 4.18 and they moved DestructibleComponent.h. It was originally located in "Components/DestructibleComponent.h" but now my includes are broken. Any idea where it was moved too?

I can see its located in "Runtime/ApexDesturction/Source/ApexDestruction/Public/DestructibleComponent.h" when I browse the engine in the solution explorer but I am unable to #include it.

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Product Version: UE 4.18
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asked Nov 03 '17 at 09:25 PM in C++ Programming

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Katianie
151 27 20 29

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4 answers: sort voted first

Go to your project root folder then Source/YourProjectName/ open YourProjectName.Build.cs in PublicDependencyModuleNames.AddRange Add "ApexDestruction" module. Then in your code #include "DestructibleComponent.h"

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answered Nov 04 '17 at 05:53 PM

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PlainBane
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avatar image Katianie Nov 04 '17 at 08:29 PM

Perfect, Thanks!

avatar image SalihBalkan Feb 12 '18 at 08:35 PM

Didn't work for me.

avatar image KimYoungSoo Mar 31 '18 at 11:19 AM

Didn't work for me.

avatar image VDR_Reaper Apr 15 '18 at 04:57 PM

Neither, did you manage to find a solution?

avatar image Katianie Apr 15 '18 at 08:15 PM

After making the changes, save and delete the .sln files. Then rightclick on the .uproject file and re-generate visual studio files. Also try deleting any Saved, Build, and intermediate, temporary files. See if that works.

avatar image VDR_Reaper Apr 16 '18 at 03:53 AM

Tried that, now, still nothing.

avatar image VDR_Reaper Apr 16 '18 at 04:23 AM

Nevermind, worked. Thanks!

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Same problem for me, but it doesn not enough I still have a compilation error (can't include destructible component).

Any idea ?

My build.cs has the module added like this:

 PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AIModule", "UMG", "Slate", "SlateCore", "Landscape", "GameplayTasks", "LevelSequence", "ApexDestruction", "META_EditorDebug", "MC_Steering", "MC_SaveGamesystem", "MC_LineRenderer", "MC_Minimap", "MC_CurvePlayer", "MC_IK_System", "MC_Voice" });
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answered Jan 16 '18 at 03:51 PM

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KevinDrure
100 8 12 19

avatar image Katianie Jan 16 '18 at 04:26 PM

Make sure you add this to the to the .uproject file and then rebuild the visual studio files by right clicking the .uproject in windows explorer.

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I already did this, it doesn't work for me. I can't figure why :/

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answered Jan 16 '18 at 05:03 PM

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KevinDrure
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Fixed. Header has been moved, I just removed "Components/' part from my include and now it works.

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answered Jan 16 '18 at 05:13 PM

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KevinDrure
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avatar image VDR_Reaper Apr 15 '18 at 04:57 PM

Yeah... That doesn't do anything for me (even after fixing the plugins)

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