Add inertia in First Person Character
Toying with First Person Character, I find the movement too robotic for my taste. Is there a way to add some inertia?
asked Nov 03 '17 at 11:01 PM in Blueprint Scripting
Changing the values of "Max Acceleration", "Braking friction Factor", "Ground friction" and "Braking Deceleration Walking" in Character Movement component do the trick.
answered Nov 04 '17 at 04:51 PM
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