World outliner auto switching to Details panel?

So basically any time i click an object within the world or in the world outliner tab, if i have the world outliner tab open it automatically switches over to the details tab. Obviously it isn’t the worst problem but it’s mildly annoying after being used to it not happening automatically, i’ve tried looking for a relevant setting in project/editor preferences but i cant seem to find anything that relates. Anyone know if this is a setting it’s possible to change?

Thanks

I’m having the same problem and its very annoying when you don’t have much screen space and you have the outliner and details on the same tab/panel. It also happens when I turn level visibility off but strangely not when you turn level visibility on.

It’s only happened since 4.18 but it didn’t happen straight from the start it just randomly happened once and when I restarted the editor it stopped. But now its happened again and keeps happening.

Regards

Hello guys,

I have the same problem now. It’s the first time it appears on my maschine using 4.18.1.
Even after restarting the editor the problem remains the same.
Is this a bug or a feature i can disable somewhere?

Best Regards

If you have access to the source code, you can modify it to just flash the Details pane, instead of auto-switching. (This fix has been checked in on their p4 server, CL #3763693).

Inside //UE4/Dev-Editor/Engine/Source/Editor/LevelEditor/Private/SActorDetails.cpp:

Search for:

DetailsView->GetHostTabManager()->DrawAttention(Tab.ToSharedRef());

and replace with:

Tab->FlashTab();

or just comment it out if you don’t want even a flash. :smiley:

Exactly what I needed, thanks !