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(UMG) 'Step Size' in Sliders is broken..

  1. New Project

  2. New Widget Bp

  3. Slider & modify Step Size to 0.1 or sth

  4. Add widget to viewport & Play

  5. Notice how the Step Size has absolutely 0 effect & if you print the output of the Slider OnValueChanged it always prints 0.000001 values..

Product Version: UE 4.17
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asked Nov 04 '17 at 09:59 AM in Bug Reports

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sdjgghj
16 2 4 7

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1 answer: sort voted first

If you read the tooltip of StepSize you'll notice it only works with keyboard/controller - you're probably using mouse for this atm. StepSize allows you to use it as a variable for calculating new slider position when keyboard has the focus.

You'd need to write a bit of logic to have the mouse skip to the next value.

Besides, seeing 0.000001... is a standard float rounding error. See here for the best explanation ever in case you're unfamiliar with the concept.

Hope it helps.

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answered Nov 04 '17 at 11:39 AM

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Everynone
12.2k 71 24 49

avatar image SlimeQ Nov 08 '17 at 05:25 PM

For anybody looking into this in the future, this solved the problem for me:

alt text

slidersnap.png (47.0 kB)
avatar image Everynone Nov 08 '17 at 05:28 PM

Clever. Thanks for sharing!

avatar image HemaPrince Jan 04 '19 at 04:54 PM

this is brilliant. thanks for sharing

avatar image r.leshchenko Jan 24 '19 at 05:33 PM

Have you tried to just tick bMouseUsesStep?

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