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Constant speed is changed base on resolution

Hello I have rocket. I add movement input every thick (with delta time). When i change resolution (or level of detail), speed of my rocket change (i measure it by get velocity). Rocket is much faster in hi resolution than in low resolution. Also on fast computers rocket is slower...

Any idea? Does anyone encounter similar problem? How you solved it?

Product Version: UE 4.15
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asked Nov 04 '17 at 10:55 AM in Blueprint Scripting

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mmchk
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