Setting up collision for melee weapons
I'm currently working on a game that I want to function in a similar way to games like dark souls with combat. My main aim is to make it so that weapons don't cause blocking collision but do trigger Hit() events on meshes they collide with, so I can track things like the bones / socket they hit etc.
I understand that it's possible to create objects that you can move through and still create hit events, but I can't seem to get this working.
What settings would I need on the weapon mesh and character mesh to achieve this.
asked Nov 04 '17 at 10:07 AM in C++ Programming
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