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Blueprints event inheritance can't call parent function

Hi, basically i have a master enemy classes with several On Overlap events defined: alt text

I want to inherit this class to define several ennemies, and just changing their respective flipbooks references (stored as variable). I use event overlap to trigger death and set the flipbook to the death sprite, than destroy the actor after a short delay. I can call Parent: Tick, but i cannot call Parent: On Overlap Begin (Box).

alt text

Am i doing something wrong?

Product Version: UE 4.16
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asked Nov 04 '17 at 02:48 PM in Blueprint Scripting

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devoluti0n
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Ok nevermind, it's fixed in 4.17 and events are also inherited, sorry for the inconvenience

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answered Nov 04 '17 at 03:07 PM

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devoluti0n
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