How can I add an image sequence to a light function?
I have a looping image sequence that I want to apply to a spotlight.
I want to project the image sequence animation like a film or video projector would but using a spotlight
I have tried creating a spritesheet of the animation and using that with a flipbook and then connecting that to a light function material.
I am getting the following errors. Error [SM5] Light function materials must be opaque. Error [SM5] Function FlipBook: (Node TextureSample) MipBias is only supported in the pixel shader
Any help greatly appreciated -Thanks!
asked Nov 04 '17 at 09:54 PM in Using UE4
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