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How to know which device profile is used or what to edit?

I'm experimenting with device profiles for Android on default start pack scene with two chairs and table. I copied BaseDeviceProfiles.ini to project Config dir as DefaultDeviceProfiles.ini

I tried changed r.MobileContentScaleFactor to 0.1 to see some obvious change, but it doesn't seem to change. Changed in Android, Android_high, Android_mid, Android_low.

Also runned Package content for Android.

There are lot of profiles and i'm confused, how this works - what profile is actually used on Galaxy Note 1 or how to know which settings are actually used. Can somebody help me with this or point out some information source/tutorial? Documentation seemed to be very basic. Some specific use case example would be great.

Product Version: UE 4.16
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asked Nov 05 '17 at 01:14 AM in Packaging & Deployment

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gorg222
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I would have helped u if i knew android devolopment. but u can use google for help just copy ur question and paste it on google

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answered Nov 05 '17 at 08:08 AM

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Jurrasic Studios
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avatar image gorg222 Nov 05 '17 at 10:12 PM

I found out that "Save as default device profiles" button is needed to be pressed.

Well I must say, i tried googling the question first. Later on I found this information on some discussion. I thought it autosaves.

Now I propably get it. Profiles inherits setings from ancestor profiles. And the used profile is profile associated with GFX chip family.

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