Why i launch fortnite crash?

Log file open, 11/05/17 07:19:43
LogGameplayTags:Display: FGameplayTagNativeAdder::FGameplayTagNativeAdder
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1672043969) SRandInit(-1672043969).
LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads.
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++Fortnite+Release-Cert-CL-3729133
LogInit: Engine Version: 4.16.0-3729133+++Fortnite+Release-Cert
LogInit: Compatible Engine Version: 4.16.0-3729133+++Fortnite+Release-Cert
LogInit: Net CL: 3603940
LogInit: Compiled (64-bit): Oct 31 2017 15:20:20
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Fortnite+Release-Cert
LogInit: Filtered Command Line: -frombe
LogInit: Base Directory: C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: New Async IO: true, Event Driven Loader: true, Async Loading Thread: false
LogInit: Object subsystem initialized
LogFortMemory: AppInit - CPU:196.41MB (Peak: 196.41MB)
[2017.11.05-15.19.43:616][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
[2017.11.05-15.19.43:627][ 0]LogInit: Computer: DESKTOP-GFO4SM1
[2017.11.05-15.19.43:627][ 0]LogInit: User: RizkyLie
[2017.11.05-15.19.43:627][ 0]LogInit: CPU Page size=4096, Cores=2
[2017.11.05-15.19.43:627][ 0]LogInit: High frequency timer resolution =2.343753 MHz
[2017.11.05-15.19.43:627][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx)
[2017.11.05-15.19.43:627][ 0]LogMemory: Platform Memory Stats for WindowsClient
[2017.11.05-15.19.43:627][ 0]LogMemory: Process Physical Memory: 197.74 MB used, 197.74 MB peak
[2017.11.05-15.19.43:627][ 0]LogMemory: Process Virtual Memory: 215.71 MB used, 215.71 MB peak
[2017.11.05-15.19.43:627][ 0]LogMemory: Physical Memory: 2453.84 MB used, 1535.29 MB free, 3989.13 MB total
[2017.11.05-15.19.43:627][ 0]LogMemory: Virtual Memory: 474.42 MB used, 1535.29 MB free, 134217728.00 MB total
[2017.11.05-15.19.44:618][ 0]LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
[2017.11.05-15.19.45:550][ 0]LogD3D11RHI: D3D11 adapters:
[2017.11.05-15.19.45:753][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce 930MX ’ (Feature Level 11_0)
[2017.11.05-15.19.45:753][ 0]LogD3D11RHI: 1996/0/1994 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2017.11.05-15.19.46:045][ 0]LogD3D11RHI: 1. ‘Intel(R) HD Graphics 510’ (Feature Level 11_0)
[2017.11.05-15.19.46:045][ 0]LogD3D11RHI: 128/0/1994 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2017.11.05-15.19.46:163][ 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2017.11.05-15.19.46:163][ 0]LogD3D11RHI: 0/0/1994 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.11.05-15.19.46:163][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.11.05-15.19.46:168][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.11.05-15.19.46:169][ 0]LogD3D11RHI: GPU DeviceId: 0x134e (for the marketing name, search the web for “GPU Device Id”)
[2017.11.05-15.19.46:169][ 0]LogWindows: EnumDisplayDevices:
[2017.11.05-15.19.46:169][ 0]LogWindows: 0. ‘Intel(R) HD Graphics 510’ (P:1 D:1)
[2017.11.05-15.19.46:169][ 0]LogWindows: 1. ‘Intel(R) HD Graphics 510’ (P:0 D:0)
[2017.11.05-15.19.46:169][ 0]LogWindows: 2. ‘Intel(R) HD Graphics 510’ (P:0 D:0)
[2017.11.05-15.19.46:169][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2017.11.05-15.19.46:169][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce 930MX
[2017.11.05-15.19.46:169][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2017.11.05-15.19.46:169][ 0]LogD3D11RHI: Driver Date: Unknown
[2017.11.05-15.19.46:169][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.11.05-15.19.46:350][ 0]LogD3D11RHI: NvAPI_D3D_GetCurrentSLIState failed: 0xfffffff7
[2017.11.05-15.19.46:423][ 0]LogD3D11RHI: [Aftermath] Aftermath enabled but failed to initialize
[2017.11.05-15.19.46:423][ 0]LogD3D11RHI: Async texture creation enabled
[2017.11.05-15.19.46:445][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2017.11.05-15.19.46:458][ 0]LogSlate: Using Freetype 2.6.0
[2017.11.05-15.19.46:458][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.11.05-15.19.46:458][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.11.05-15.19.47:204][ 0]LogAssetRegistry: FAssetRegistry took 0.6702 seconds to start up
[2017.11.05-15.19.47:443][ 0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.013141 seconds
[2017.11.05-15.19.47:443][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak added to pak precacher.
[2017.11.05-15.19.47:451][ 0]LogContentStreaming: Texture pool size is 400.00 MB
[2017.11.05-15.19.47:513][ 0]LogGameplayTags:Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 1
[2017.11.05-15.19.47:563][ 0]LogFortSignificance:Display: Set AI budget to ‘0,12’
[2017.11.05-15.19.47:601][ 0]LogNetVersion: FortniteGame , NetCL: 3603940, EngineNetVer: 2, GameNetVer: 0 (Checksum: 4050317815)
[2017.11.05-15.19.47:604][ 0]LogMaterial: Added default parameter collection resource, Default__MaterialParameterCollection, ID:00000000000000000000000000000000
[2017.11.05-15.19.47:704][ 0]LogMaterial: Added default parameter collection resource, DistortedScreenCollection, ID:B9864F384A319FAA50CECBB9E87E2DA3
[2017.11.05-15.19.47:724][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.11.05-15.19.47:858][ 0]LogMoviePlayer: Initializing movie player
[2017.11.05-15.19.48:083][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.

Hello,

For issues with Fortnite, please visit http://fortnitehelp.epicgames.com/

There you’ll find various troubleshooting articles, as well as an Email Us button that you can use to report the issue to one of our support staff.

Thanks

I have the same problem: The application crashes on startup when attempting to Initializing movie player
.
The site http://fortnitehelp.epicgames.com/ was of no help.

[2018.02.17-19.08.20:474][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO rate to ‘0,1,2,3’
[2018.02.17-19.08.20:474][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO interpolation to ‘1,1,1,1’
[2018.02.17-19.08.20:474][ 0]LogFortSignificance: Display: Set bucket distances to ‘50,100,250,500’
[2018.02.17-19.08.20:483][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak added to pak precacher.
[2018.02.17-19.08.20:511][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak added to pak precacher.
[2018.02.17-19.08.20:760][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2018.02.17-19.08.21:040][ 0]LogMoviePlayer: Initializing movie player