How to improve compile time on 4.18

I am experiencing compile times that takes 30secs to more on specific BluePrint classes that are used in many other classes. I found this page A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums stating you can increase the processors used but it seems outdated as there is no directory \UnrealEngine\Engine\Programs\UnrealBuildTool

Any help is more than welcome into using more processors as I am just waiting on the compilation to end.

Thanks in advance.

This problem is fixed in 4.18.1:

Github

You can grab latest source from master branch, and build it, or wait for 4.18.1 binary release.

You can try disable compilation manager (Project settings - Editor - Blueprints - uncheck Use Compilation Manager)