Component Overlap Actors how does this work
I am trying to place object(static meshes down at run time) to add some randomness to room objects. the way it works is simple The room object spawn in at run time. It places a chair, ball, cube, lamp or whatever. Before it places the instance of the static mesh it should check to see it the mesh is overlapping another mesh. if it is it should select another location.
I thought I could get it with Component OverLap Actors function (I have been debugging so my BP is a mess right now)
(All the connection do seem to appear in the screenshot upload) Anyway. I can never get this function every send any other than false even when the instance static mesh will/does overlap a previous place mesh
So how does this function work?
asked Jul 20 '14 at 09:25 PM in Blueprint Scripting
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