Navigation Mesh in PIE different than in editor when use NavModifierVolume or and LowHeight area
I have simple NavModifierVolume - it displaying as expected in editor - this is for low area, blue passage on screen:
and here goes same view form PiE:
Rebuild navigation from console, force on load not helps. I even restarted project and it not working in PiE. Maybe it working in full game (like a some other problems), but I can't work this way - starting full game everytime I need something to test.
In editor it works fine with NavModifierVolume or just with low areas (design). In PiE this is not visible nor Ai can go here.
Recast Navmesh is only used for optimization of the NavMesh. When in PIE it will not show the Recast even if it is a different color. Using the command 'Show Navigation' or using the AI Debugger will also only show the normal Navmesh, not the Low Height area.
answered Mar 20 '18 at 01:00 PM
Trey Z ♦♦ STAFF
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