Making a Hover Component Blueprint in 4.17
I've checked some online tutorials on Hover Components, especially the one made by Epic Games: link text . It seems to be what I need, but it doesn't work anymore in 4.17 because it doesn't let me link primitive components in a scene component. I tried making it an actor component blueprint but it doesn't seem to work on objects I link it to.
Is there a different way I could make this to work, or simply an other way I could link it to a mesh component without searching for primitive.
If anyone has an idea on how to program this in C++, I could also give it a go and then just link it to my vehicle's Blueprint.
asked Nov 05 '17 at 10:33 PM in Blueprint Scripting
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