How to make a camera-move rotate with mouse?

Hi everyone,

i have a camera that flies through a level. The level is like a movie.
When the level/movie starts, i want to rotate the camera with the mouse, so the “player” can see everything in the level.
Does anybody know how to do it?

Thanks for answering -

I don’t tried this but i have an idea. You could animate the transform (movement) from the camera with the Sequenzer, and then try this:
In the Level blueprint (or you make a actor blueprint with the camera) use the Input axis from the mouse and set the Rotation of the camera. You can also try to set the pitch or rolling or whatever you Need.

I’m not on my pc so i can’t post a screenshot.

Hope this helps

Hi Beregron,

thank you for your answer!
I animated the camera with the sequenzer, but i´m new to Unreal so i have no idea how to make this “rotation-blueprint”.

Can you help me with this?