Interp to Movement Activation from Level Blueprint

Hi,

When setting a class blueprint with this component and setting “auto activate” to false, it is impossible to activate from the level blueprint.
​​​​​​​What am I missing?

Thanks

Can you try for test move “activate” node before collapsed graph? Also, for test can you try use instead direct reference to actor from map other type reference, for example get all actors of class, like in image? Ofc you must change class from Third persone character to your bp class.

Done it. still no movement,