How to do a placement tool

Hello! is there anyone of you that know a way to do a placement tool where you can tell how many actors that you want, load different actors in all potions and make them array directly after each other (Automatic, like reading transform from bounding box or something)?

Is this something hardcore? or am I just bad…

Pls help!

You can find few examples of procedural object placement in demo projects.

There is example of instanced foliage placement in Blueprints project.

Mesh random placement example in Content Examples project, BlueprintsAdvanced map.

Procedural fence example in FeaturesTour project.

Main idea is to use InstancedStaticMesh component and add new instances to it using some loops.