Can't Create Dynamic Material Instance for Destructible Mesh's 2nd material
I'm trying to create a destructible/breakable pot that fades away after a few seconds by setting the Opacity Parameter with a timeline after creating the dynamic materials, However, it's not working. The second material (Element ID 1) is just getting set to the default grid material and I have no idea why. How can I fix this?
asked Nov 07 '17 at 12:53 AM in Rendering
Hi. Try launch your project again, and check if the problem is still going on.
answered Nov 07 '17 at 01:15 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here