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Can't Create Dynamic Material Instance for Destructible Mesh's 2nd material

I'm trying to create a destructible/breakable pot that fades away after a few seconds by setting the Opacity Parameter with a timeline after creating the dynamic materials, However, it's not working. The second material (Element ID 1) is just getting set to the default grid material and I have no idea why. How can I fix this?

Thank you. alt text alt text alt text alt text

Product Version: UE 4.17
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asked Nov 07 '17 at 12:53 AM in Rendering

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MetricZero
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Hi. Try launch your project again, and check if the problem is still going on.

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answered Nov 07 '17 at 01:15 AM

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mintchococookie
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avatar image MetricZero Nov 07 '17 at 02:47 AM

Still has the same issue unfortunately.

avatar image MetricZero Oct 21 '18 at 06:07 AM

Hadn't opened the project for months, opened it back up today and the issue is resolved?.. I didn't do anything but it works now. So confused..

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