4.18 ColorPicker Bug

Bug editing the Light Color of a SkyLight
Every time you double-click to open the colorpicker, the hsv value is loaded incorrectly - an offset is added.
(if value is 0, then this does not happen).

Steps to reproduce:
Drag SkyLight into scene.
Double-click Light color to open Color Picker.  Change to non-zero value and save  (V in HSV)
Double-click Light color to open Color Picker again  Incorrect value shown…

Hi OptimisticMonkey,

Thanks for reporting this. The Color Picker bug is a known issue which has been fixed in CL 3744416 for 4.18.1.

https://issues.unrealengine.com/issue/UE-49992