Assertion failed: InSkeletalMesh->RefSkeleton.GetNum() == OutComponentSpaceTransforms.Num()
Hi guys, so i just finished upgrading to 4.18 (from 4.16) and now i am running into a mayor issue. every time i set skeleton mesh it crashes my engine
i am not sure if this is multiplayer related (i am running a multiplayer only game)
engine crash message :
asked Nov 07 '17 at 01:10 PM in Bug Reports
You would need to be able to reproduce the issue without having any of the listed plugins enabled, as we do not provide support for unofficial plugins. If it is an issue with one of the plugins you will need to contact the creator. If you can get this to happen in a clean project and list the steps in which you got this issue to occur, I can take a look at it.
I found a workaround that might just be correct. It seems to me that the ComponentSpaceTransformsArray should only be emptied when the SkeletalMesh is NULL in USkinnedMeshComponent::AllocateTransformData(). I'm not certain I understand how MasterPoseComponent is driving the state in the USkinnedMeshComponent, but this made things stop crashing for me.
answered Feb 01 '18 at 10:31 PM
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