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Texture streaming from SceneCapture2D?

I am using SceneCaptureComponent2D to create render used in item browser in my game. Textures on objects rendered inside it don't stream textures to full resolution, unless they are shown in the main render window first. Is it a bug? How could I force streaming in lower mipmaps for certain actors?

PS. I'm using blueprints, mostly.

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Product Version: UE 4.17
coinmipmaps.jpg (91.2 kB)
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asked Nov 07 '17 at 02:38 PM in Rendering

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avatar image Konflict Apr 29 '18 at 01:21 PM

Try the command r.Streaming.UseAllMips 1 , it will allow the mip 0 to be displayed on all objects in the scene. That's not a solution, but a workaround to a similar problem.

avatar image Mikiok Apr 29 '18 at 01:49 PM

Thanks for the replay I'll look in to this :)

avatar image Konflict Apr 29 '18 at 05:53 PM

The command r.Streaming.Boost could be a better workaround, there you should set it to higher than 1, which will act as a bias when choosing the mip levels

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