Texture streaming from SceneCapture2D?
I am using SceneCaptureComponent2D to create render used in item browser in my game. Textures on objects rendered inside it don't stream textures to full resolution, unless they are shown in the main render window first. Is it a bug? How could I force streaming in lower mipmaps for certain actors?
PS. I'm using blueprints, mostly.
asked Nov 07 '17 at 02:38 PM in Rendering
Follow this question
Once you sign in you will be able to subscribe for any updates here