Convert Project to Plugin.
I created a template of sorts. It's a C++ Project that has models, destructible meshes, blueprints, and most importantly C++ Code. I am unable to submit to the Unreal Store because it is not a "Plugin". How can I make my whole project an acceptable plugin?
If anything, this would work great as a C++ Template with Virtual Reality grabbing since there is none yet. I want to share this with other people but its frustrating that they wont accept it.
asked Nov 07 '17 at 05:13 PM in C++ Programming
You can't convert a project into a plugin, since plugins can only be compiled within the context of a project. You can, however, create a new blank C++ project, then create a plugin within that project, and manually move over bits of your original project into the space of your new plugin.
Judging by the variety of stuff you've listed in your project, it sounds like you would benefit from creating an empty plugin, and then adding submodules to it for Content, Blueprint Library Functions, and then perhaps a Runtime module. This is a lot of organizational & coding work, and requires a good understanding of C++ in order to pull off. There are several tutorials on the wiki in regards to plugins, which is an excellent place to start if you already happen to know the language.
Aside from that, you could also head over to the official forums and make a post in the Job Offerings thread to hire people to have this done for you. But simply put, C++ and a lot of work is the only way to do what you're hoping to have done.
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