Bullet trail not rendering correctly

So I have a pretty default ribbon emitter attached to my bullet actor, but when I shoot in-game it looks like this (attached link). The trail looks like it’s starting before the bullet, and it’s clearly not computing correctly when bouncing off walls. Can anyone possibly tell what’s wrong based on this video???

Thanks ahead of time!

You use Source and SpawnPerUnit modules for this ribbon yes?

I’m an idiot, lol thanks! It was the SpawnPerUnit I forgot about