How can I get the angle of a vehicle and a tracing track

Umm…I’m going to build a model for self-driving car and I want to calculate the angle of the car(moving forward vector) and the vector of the track. I built the track following this tutorial: Using Splines & Spline Components | Live Training | Unreal Engine - YouTube.
For now, I want to use the spline points(next one minus current one) to get the vector of the track, however this is not precise enough. The best solution should be getting the vector of the track through the path. Or any better idea?