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Link Input Action to Camera?

So I've got a camera in the MyCharacter components and it is attached to the head socket. So I want a key, which I have assigned F1 as the input action, for the camera to switch to that head socket camera when the key is pressed. But when I go to blueprints in Level Blueprint or within the MyCharacter graphs, I do not see anyway to set the camera as the target.

The image below was from another user on the forums, I'm wondering how to get the "CameraActor1" (from persistent level). I can only do Set or Get. And I assume you need to reference the camera somehow, but I just can't seem to do it. alt text

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easycamera.png (70.9 kB)
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asked Jul 21 '14 at 04:11 AM in Blueprint Scripting

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avatar image Knovolt Jul 21 '14 at 04:54 AM

I've got a little workaround, by attaching the camera to a socket on the head static mesh. This works, but there is way too much "bobble". I know it syncs in with the motion of the heat, but how can I negate it, so it stays still? Thanks

avatar image rjvm Jul 21 '14 at 05:51 AM

alt text

toggle camera.jpg (313.9 kB)
avatar image rjvm Jul 21 '14 at 05:07 AM

is a 1 not f1 xD oka i do the photo for oyu man wiat i splain with a photo

avatar image rjvm Jul 21 '14 at 05:08 AM

is a pritn thirperson ?

avatar image Knovolt Jul 21 '14 at 12:49 PM

Yes the blueprint is in the third person one. I tried the blueprint you've done but it doesn't work?

Edit: I got it working, but now the placement for my camera is clipping into the model character. How can I prevent this from happening without moving the camera position?

avatar image rjvm Jul 21 '14 at 04:55 PM

alt text

toggle camera.jpg (313.9 kB)
avatar image Knovolt Jul 21 '14 at 05:57 PM

Thank you! But, do you know how to make it so that the camera won't clip into the character model (without re-positioning the camera)?

Or how can I set the only the head of the character to be hidden from game after pressing say the "1" key?

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