So I’ve got a camera in the MyCharacter components and it is attached to the head socket. So I want a key, which I have assigned F1 as the input action, for the camera to switch to that head socket camera when the key is pressed. But when I go to blueprints in Level Blueprint or within the MyCharacter graphs, I do not see anyway to set the camera as the target.
The image below was from another user on the forums, I’m wondering how to get the “CameraActor1” (from persistent level). I can only do Set or Get. And I assume you need to reference the camera somehow, but I just can’t seem to do it.
I’ve got a little workaround, by attaching the camera to a socket on the head static mesh. This works, but there is way too much “bobble”. I know it syncs in with the motion of the heat, but how can I negate it, so it stays still? Thanks
Yes the blueprint is in the third person one. I tried the blueprint you’ve done but it doesn’t work?
Edit:
I got it working, but now the placement for my camera is clipping into the model character. How can I prevent this from happening without moving the camera position?