Link Input Action to Camera?

So I’ve got a camera in the MyCharacter components and it is attached to the head socket. So I want a key, which I have assigned F1 as the input action, for the camera to switch to that head socket camera when the key is pressed. But when I go to blueprints in Level Blueprint or within the MyCharacter graphs, I do not see anyway to set the camera as the target.

The image below was from another user on the forums, I’m wondering how to get the “CameraActor1” (from persistent level). I can only do Set or Get. And I assume you need to reference the camera somehow, but I just can’t seem to do it.

I’ve got a little workaround, by attaching the camera to a socket on the head static mesh. This works, but there is way too much “bobble”. I know it syncs in with the motion of the heat, but how can I negate it, so it stays still? Thanks

is a 1 not f1 xD oka i do the photo for oyu man wiat i splain with a photo

is a pritn thirperson ?

Yes the blueprint is in the third person one. I tried the blueprint you’ve done but it doesn’t work?

Edit:
I got it working, but now the placement for my camera is clipping into the model character. How can I prevent this from happening without moving the camera position?

Thank you! But, do you know how to make it so that the camera won’t clip into the character model (without re-positioning the camera)?

Or how can I set the only the head of the character to be hidden from game after pressing say the “1” key?