[ARkit] No more camera feedback on Metal Desktop Forward Renderer
The solution is to place a cube with an arkit camera material as a background, so that it feeds with the capture.
To make the material - search for and duplicate the included ARKitCameraMaterial and modify it as in the picture. Just break and add ScreenPosition.
answered Dec 16 '17 at 11:47 PM
Sorry that you are experiencing difficulty with this. I want to confirm that the camera pass-through rendering is indeed having issues with Metal Desktop-Forward Renderer. We are working on a fix for 4.19.
However, the camera data itself is there and you should be able to utilize it inside of a material. Have you tried the work-around proposed by
answered Dec 20 '17 at 08:23 PM
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