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[feature request] Indirect Lighting Cache contribution

Hi there. I suppose there is no way to do that.. so may be it is a good idea for feature request...

In short: I need a way to control amount of lighting that comming from ILCQ (indirect lighting cache quality) onto movable actor.

alt text

I know that now we can completely remove object from ILC cntribution. But I don`t want to do so.. I have setup good and nice lighting for enviroment.. and now I put my character on enviroment and character is overbrighted by ILC. So, I want to suppress a bit ammount of light from it.. make it 5x smaller only for that character. But there is only option to turn it off completely :)

So, if it possible - please, say me how?

if not - let it be a handy "feature request"..

Product Version: UE 4.17
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ilcq.jpg (35.7 kB)
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asked Nov 08 '17 at 03:16 PM in Rendering

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robocop
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