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Package error temp texture streaming buffer not large enough

Hi, I'g going through some package errors that I can't solve... In the output log, one of the errors is the following: "logD3D11RHI: Warning: Temp texture streaming buffer not large enough, needed 16777216 bytes". I've modified the defaultengine.ini file with "r.Streaming.Poolsize=6000", but the issue still remains. Someone can help me with this? Thanks a lot!

Product Version: UE 4.17
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asked Nov 08 '17 at 05:06 PM in Packaging & Deployment

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avatar image dhillon83 Jun 03 '18 at 09:07 PM

Hi, did you get a solution to this problem? I am facing a similar issue. I have changed the steaming poolsize but not able to figure how to change max temp streaming buffer .

avatar image 6r0m Apr 10 '19 at 09:29 AM


avatar image Real-3D Apr 10 '19 at 09:40 AM

Hi and thanks. Is it possible to change this parameter of maximum memory allowed? If yes, where can I adjust it? Thanks!

avatar image Real-3D Apr 10 '19 at 10:06 AM

Thank you. So, if i adjust the value to 100 in the Main_Map - Level Blueprint, will i solve the issue? Or it's a computer problem of maximum memory limit? I'm asking because at the moment i can't test this on my pc. Thanks!

avatar image 6r0m Apr 10 '19 at 10:10 AM

you can try it as suggestions, because I still have this warnings but my free memory more then this limits. also try increase other settings by the link above

avatar image ozelgoze May 18 '19 at 05:36 PM

I get the exact Byte amount in my error aswell so this led me to think that there is another problem cause this error to pop-up, what are the odds to get the same amount of Bytes in an error like this? I use ue version 4.21

avatar image Real-3D May 20 '19 at 06:45 AM

Hi! So, is this issue solved with the 4.21 version? Thanks!

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