Client player doesn't jump the same as server

The “SET Jump Max Hold Time” variable is not working on the client but works perfectly on the server. When I remove that variable, the server and client jumps the same, but the player doesn’t fall when “Jump” is released. Any help would be great.

Okay I figured it out. The “Max hold time” is being registered on both server and client, but the “max jump hold” variable default value wasn’t registering on the client. I had to go to the default properties of the character and change that value.