Hi guys,
When trying to run my Unreal Project
with Unreal 4.14.3
I’m having a Large Memory Pool
error in a computer with 60GB of RAM
.
The error seems to be something related to Large Memory
, as you can see below:
Signal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092
CommonLinuxCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=196655
[2017.11.08-21.50.37:667][182]LogCrashTracker:
[2017.11.08-21.50.37:668][182]LogLinux: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000002
[2017.11.08-21.50.37:668][182]LogLinux: Fatal error!
In order to solve, I have tried the solution proposed HERE, adding r.Streaming.PoolSize=6000
to ConsoleVariables.ini, opened Unreal again but I had the same error.
EDIT: what I’m trying to do is integrate ROS with Unreal. For that, I’m using parts of the code of the talker.cpp.
The error comes when I call
ros::Publisher chatter_pub = n.advertise<std_msgs::String>("chatter", 1000);
on line 73 of talker.cpp, as you can see on the full trace (as asked on the answers):
Signal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092
CommonLinuxCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=196655
[2017.11.08-21.50.37:667][182]LogCrashTracker:
[2017.11.08-21.50.37:668][182]LogLinux: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000002
[2017.11.08-21.50.37:668][182]LogLinux: Fatal error!
[Callstack] 00 0x00007f5690c0577f FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
[Callstack] 01 0x00007f5690ade0f5 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
[Callstack] 02 0x00007f5690be9481 FLinuxCrashContext::CaptureStackTrace()
[Callstack] 03 0x00007f5685c5b5b0 CommonLinuxCrashHandler(FGenericCrashContext const&)
[Callstack] 04 0x00007f5690bee96d PlatformCrashHandler(int, siginfo_t*, void*)
[Callstack] 05 0x00007f56919af390 /lib/x86_64-linux-gnu/libpthread.so.0(+0x11390) [0x7f56919af390]
[Callstack] 06 0x00007f5690b81a4f FMallocBinned::Private::FreeInternal(FMallocBinned&, void*)
[Callstack] 07 0x00007f55d65a4186 /home/ubuntu/unreal_ws/ERS414/Binaries/Linux/libUE4Editor-ERS414-2055.so(+0xe186) [0x7f55d65a4186]
[Callstack] 08 0x00007f55d65a5a91 ros::AdvertiseOptions::~AdvertiseOptions()
[Callstack] 09 0x00007f55d65a4d22 ros::Publisher ros::NodeHandle::advertise<std_msgs::String_<std::allocator<void> > >(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned int, bool)
[Callstack] 10 0x00007f55d65a449c AROSActor::BeginPlay()
[Callstack] 11 0x00007f568d7dec69 AWorldSettings::NotifyBeginPlay()
[Callstack] 12 0x00007f568cbb8fac AGameStateBase::HandleBeginPlay()
[Callstack] 13 0x00007f568d7c8d89 UWorld::BeginPlay()
[Callstack] 14 0x00007f568cb7c308 UGameInstance::StartPIEGameInstance(ULocalPlayer*, bool, bool, bool)
[Callstack] 15 0x00007f56877a77bc UEditorEngine::CreatePIEGameInstance(int, bool, bool, bool, bool, float)
[Callstack] 16 0x00007f568779fa27 UEditorEngine::PlayInEditor(UWorld*, bool)
[Callstack] 17 0x00007f568778fa28 UEditorEngine::StartQueuedPlayMapRequest()
[Callstack] 18 0x00007f568718a3a3 UEditorEngine::Tick(float, bool)
[Callstack] 19 0x00007f5687afa759 UUnrealEdEngine::Tick(float, bool)
[Callstack] 20 0x0000000000423582 FEngineLoop::Tick() [Runtime/Core/Public/Stats/Stats2.h, line 1673]
[Callstack] 21 0x000000000042ac03 GuardedMain(wchar_t const*) [/home/ubuntu/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 48]
[Callstack] 22 0x00007f5685c5c457 CommonLinuxMain(int, char**, int (*)(wchar_t const*))
[Callstack] 23 0x00007f5684a39830 /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f5684a39830]
[Callstack] 24 0x00000000004156c9 /home/ubuntu/UnrealEngine/Engine/Binaries/Linux/UE4Editor(_start+0x29) [0x4156c9]
[2017.11.08-21.50.37:677][182]LogExit: Executing StaticShutdownAfterError
Malloc Size=53745 LargeMemoryPoolOffset=250417
Do you know can I solve this problem?
FYI, I’m running the project on a computer with 36 vCPU
s and 60GB
of RAM
.
.