Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Changing the "reference" mesh of instances in fbx scene import

I am currently trying to import a scene, but have run across the issue of UE4 only importing the first mesh it finds as the "reference" mesh for all of the other instances to use. I want to pick any object in the scene, and use it as the original mesh to be created and cloned out in UE4.

My scene

my scene

Mesh it is attempting to use as the reference mesh. I want to use "coolcube_001" instead as the reference mesh.

alt text

Product Version: UE 4.17
more ▼

asked Nov 08 '17 at 11:54 PM in Using UE4

avatar image

6 1 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Join the single mesh instances in you Model Programm to one mesh instance.

In Blender you have to mark every mesh and click "Join" on the left side of the screen.

more ▼

answered Feb 13 '18 at 02:12 PM

avatar image

Zoombiee 35

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question