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Parent Character Begin Play event not working [bug report]


As I found, this is not resolved bug from many versions and I think it not need additional explanation, but I can provide if need.

Begin Play event in parent character not starts. Tick and other works as expected.

Now I created custom event and I start it from child character, but I think parent/child system is for avoid situations like this.

Thank you.

Product Version: UE 4.18
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asked Nov 09 '17 at 01:07 AM in Bug Reports

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avatar image Vaheva Nov 09 '17 at 01:45 PM

Thank you. I will check your file later today (now I can't). I think it's because I'm first create child character class then parent and and set it as parent for child character class. Many reasons why. If bug will still exists I will post all my steps. Than you again for fast response.

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Hey Vaheva,

I've set this up and it appears to be working as intended in a clean project.

I've provided the project for you below so you can have a look at it, and let me know if you are doing anything differently.


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parentbeginplay.zip (977.4 kB)
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answered Nov 09 '17 at 01:21 PM

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Sean L ♦♦ STAFF
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avatar image Vaheva Nov 09 '17 at 02:30 PM

Hello again :)

Your example working, and I'm using like this in other my project ways, but I think it just not starting when you make parent / child not from browser - as child etc, but creating new class as blueprint and set it as parent. I still can do full steps later, but this is not real bug I think, just confusing.

Now I use this - what is enough:

alt text

(this bronze parent script I add before, menu is to show how).

Just I'm used to have ready parent event starts when I'm creating child blueprint from parent - opposing way it not working (I think) - parent scripts are not add to (new) child blueprint.

This is enough for me and I can close this question, but I think this is confusing and parent scripts should be add same way as you creating child blueprint - you decide.

Thank you again! :)

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