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Saving/Loading Matinee Position

Hi All,

I have a Matinee sequence in my level where when you kill a "Boss" character, the camera will pan to a door, the door opens and I can complete the Level.

Now that works fine and dandy, what i want to know. Is there a way to save the door when it has been opened, so when i go back to that level i don't have to kill the "Boss" character again?

I want the door to open and then stay open, even when switching levels.

Thanks in advance James

Product Version: UE 4.12
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asked Nov 09 '17 at 10:01 AM in Blueprint Scripting

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JamesWolfwood
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Hey James,

You could save interp position matinee. And set position when started game. Also you should use save system for saving values.

https://docs.unrealengine.com/latest/INT/Gameplay/SaveGame/Blueprints/index.html

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answered Nov 09 '17 at 10:48 AM

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Sertac Ogan
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