Saving/Loading Matinee Position

Hi All,

I have a Matinee sequence in my level where when you kill a “Boss” character, the camera will pan to a door, the door opens and I can complete the Level.

Now that works fine and dandy, what i want to know. Is there a way to save the door when it has been opened, so when i go back to that level i don’t have to kill the “Boss” character again?

I want the door to open and then stay open, even when switching levels.

Thanks in advance
James

Hey James,

You could save interp position matinee. And set position when started game. Also you should use save system for saving values.

[https://docs.unrealengine.com/latest/INT/Gameplay/SaveGame/Blueprints/index.html][1]

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