Saving/Loading Matinee Position
I have a Matinee sequence in my level where when you kill a "Boss" character, the camera will pan to a door, the door opens and I can complete the Level.
Now that works fine and dandy, what i want to know. Is there a way to save the door when it has been opened, so when i go back to that level i don't have to kill the "Boss" character again?
I want the door to open and then stay open, even when switching levels.
Thanks in advance James
asked Nov 09 '17 at 10:01 AM in Blueprint Scripting
You could save interp position matinee. And set position when started game. Also you should use save system for saving values.
answered Nov 09 '17 at 10:48 AM
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