Editor generates invalid content folders
The UE4 editor generates folders in the content browser to match those added on disk. It will create folders including spaces (and maybe other invalid characters) even though they can't be entered if directly adding a folder inside the content browser.
If an asset is then imported into such a folder, it can't be saved.
asked Nov 09 '17 at 10:44 AM in Bug Reports
What you are doing here would not fall under the normal workflow for the engines intended use. When creating a folder structure for a UE4 project all folders should be made in the UE4 editor. If you or anyone is copying assets from another source and importing it into the engine, that outside source is responsible for having the correct folder structure/naming scheme.
answered Nov 09 '17 at 04:55 PM
Jeff A ♦♦ STAFF
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