Collision/Physics not working with with AddMovementInput
Hello! Fairly new to UE4 here, more like an on off thing, mostly work in Unity. So, here I have a function that takes input which moves my character forward.
It works just as well as it should for the intended purpose. However! I have this other block of code that makes my character jump, which only works when I have Physics/Collision active.
Now when I have Physics or Collision active, AddMovementInput does not work, I've tried adding movement input to the Up vector, and it doesn't work. Here's a list of things I've tried:
Sorry about indentation, part of the code gets cut off into the next line when posting this question, and it bugs me. Also Yes I want it to jump once, and most of this is experimentation.
Is there something I am missing? Does AddMovementInput not function with Physics/Collision? Adding forward impulse only knocks the character over. Thank you for your time!
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